CRI ADX
Last Updated: 2024-07-17 10:47 p
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Objects related to projects, user settings, and global settings are arranged in the tree.
The objects handled in the project tree are as follows:
Item | Description |
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Project | A unit that represents a project. It cannot be deleted. |
User settings | Contains options managed for each user (machine). When multiple developers are involved in development, the contents managed here are not shared. Cannot be deleted. |
Target config | Used to change settings for each platform. |
Language Setting | This function allows you to write ACB in multiple languages. |
Output port | This function allows applications to easily manage the output destination when playing tracks. |
Voice Pool | This function allows you to set how waveform playback resources are allocated. You can set how playback resources are allocated for each purpose or condition, such as 7.1.4ch playback. |
Mixer | This function adjusts multiple audio signals at once. It receives audio signals sent from Cue, etc. |
・ Snapshot | Snapshot is a feature that allows you to have different variations of a bus. |
・ Bus | A bus is an object that mixes the playback sound. |
・ Mixer AISAC | Mixer AISAC is a function that uses AISAC to control the parameters of the bus. |
Bus Map | This function allows you to prepare a list of buses to be specified in Cue and AISAC as presets. |
Category group | An object that organizes categories. |
・ Categories | This is a function for categorizing Cue and controlling them all at once. |
REACT | This function allows you to set sound changes for categories. |
Voice Limit Group | This is a feature that limits the number of voices that can be played at the same time. It groups waveform regions. |
AISAC Control | The identification name used when operating AISAC. |
Global AISAC | This is a feature that allows objects such as Cue to reference a common AISAC graph. |
Game Variables | This function is used to specify values from the application. It is used for switch Cue and AISAC control. |
Selector | An object that organizes selectors. |
・ Selector label | Used to switch the playback method depending on the situation. |
BeatSync Label | This function allows you to synchronize the execution of actions on a bar or beat basis. |
Material root folder | This is the folder to manage materials. It is displayed only when managing materials in a project. It cannot be deleted. |