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Plug-ins for CriWare solutions.
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UAtomSoundSourceBus クラス

#include <AtomSoundSourceBus.h>

UAtomSoundSourceBus の継承関係図

公開メンバ関数

 UAtomSoundSourceBus (const FObjectInitializer &ObjectInitializer)
virtual CRIWARECORE_API float GetDuration () const override
virtual CRIWARECORE_API bool IsLooping () const override
virtual CRIWARECORE_API bool IsOneShot () const override
virtual CRIWARECORE_API bool IsPlayable () const override
virtual CRIWARECORE_API bool IsSeekable () const override
virtual CRIWARECORE_API void PostLoad () override
基底クラス UAtomSoundBase に属する継承公開メンバ関数
CRIWARECORE_API UAtomSoundBase (const FObjectInitializer &ObjectInitializer)
virtual CRIWARECORE_API void AddAssetUserData (UAssetUserData *InUserData) override
CRIWARECORE_API void AddPlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void BeginDestroy () override
virtual CRIWARECORE_API bool CanBeClusterRoot () const override
virtual CRIWARECORE_API bool CanBeInCluster () const override
virtual bool GetAllDefaultParameters (TArray< FAtomAisacParameter > &OutParameters) const
virtual CRIWARECORE_API void GetAllSoundResources (TArray< IAtomSoundResource * > &Resources)
virtual CRIWARECORE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
virtual CRIWARECORE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
virtual CRIWARECORE_API UAssetUserData * GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API void GetAtomBusSends (TArray< FAtomSoundToBusSend > &OutSends) const
virtual CRIWARECORE_API UAtomRackBaseGetAtomRack () const
virtual CRIWARECORE_API const FAtomAttenuationSettingsGetAttenuationSettingsToApply () const
virtual CRIWARECORE_API void GetConcurrencyHandles (TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) const
virtual CRIWARECORE_API float GetMaxDistance () const
virtual const FAtomSoundModulationRoutingSettingsGetModulationSettings () const
virtual CRIWARECORE_API float GetPitchMultiplier ()
virtual CRIWARECORE_API float GetPriority () const
virtual CRIWARECORE_API UAtomSoundClassGetSoundClass () const
virtual FString GetSoundName () const
virtual CRIWARECORE_API IAtomSoundResourceGetSoundResource ()
virtual CRIWARECORE_API void GetSoundSourceBusSends (EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) const
virtual CRIWARECORE_API EAtomVirtualizationMode GetVirtualizationMode () const
virtual CRIWARECORE_API float GetVolumeMultiplier ()
virtual CRIWARECORE_API void InitParameters (TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None)
bool IsGeneratingAudio () const
virtual CRIWARECORE_API bool IsParameterValid (const FAtomAisacParameter &InParameter) const
virtual CRIWARECORE_API bool IsPlayWhenSilent () const
virtual bool IsStreaming (const TCHAR *PlatformName=nullptr) const
virtual CRIWARECORE_API void Parse (FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances)
virtual CRIWARECORE_API void PostInitProperties () override
CRIWARECORE_API void RemovePlayingSource (const FAtomSoundClientPtr &Source)
virtual CRIWARECORE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
virtual CRIWARECORE_API void Serialize (FArchive &Ar) override
virtual CRIWARECORE_API bool ShouldApplyInteriorVolumes ()

公開変数類

TObjectPtr< UAtomAudioBusAudioBus
uint32 bAutoDeactivateWhenSilent:1
uint8 bLooping: 1
EAtomSourceBusChannels SourceBusChannels
float SourceBusDuration
基底クラス UAtomSoundBase に属する継承公開変数類
TArray< TObjectPtr< UAssetUserData > > AssetUserData
TArray< FAtomSoundToBusSendAtomBusSends
TObjectPtr< UAtomRackWithParentBaseAtomRack
TObjectPtr< UAtomAttenuationAttenuationSettings
uint8 bDebug: 1
uint8 bEnableBaseRack: 1
uint8 bEnableBusSends: 1
uint8 bEnableSourceBusSends: 1
uint8 bIsSourceBus: 1
uint8 bOverrideConcurrency: 1
uint8 bOverrideVirtualizationMode: 1
uint8 bProcedural: 1
FAtomConcurrencySettings ConcurrencyOverrides
TSet< TObjectPtr< UAtomConcurrency > > ConcurrencySet
TMap< FAtomRuntimeId, int32 > CurrentPlayCount
float Duration
float MaxDistance
FAtomSoundModulationRoutingSettings ModulationSettings
TArray< FAtomSoundSourceBusSendInfoPreEffectSourceBusSends
float Priority
TObjectPtr< UAtomSoundClassSoundClassObject
EAtomVirtualizationMode VirtualizationMode
FAtomWaveInfo WaveInfo

限定公開メンバ関数

CRIWARECORE_API void Init ()
基底クラス UAtomSoundBase に属する継承限定公開メンバ関数
virtual CRIWARECORE_API float ComputeMaxDistance () const

その他の継承メンバ

基底クラス UAtomSoundBase に属する継承公開型
using FAtomSoundClientPtr = IAtomSoundClient*

構築子と解体子

◆ UAtomSoundSourceBus()

UAtomSoundSourceBus::UAtomSoundSourceBus ( const FObjectInitializer & ObjectInitializer)

関数詳解

◆ GetDuration()

float UAtomSoundSourceBus::GetDuration ( ) const
overridevirtual

Returns the length of the sound

UAtomSoundBaseを再実装しています。

◆ Init()

void UAtomSoundSourceBus::Init ( )
protected

◆ IsLooping()

virtual CRIWARECORE_API bool UAtomSoundSourceBus::IsLooping ( ) const
inlineoverridevirtual

Returns whether or not this sound is looping. - Seems pre-deprecated by Unreal MetaSound - Use IsOneShot().

UAtomSoundBaseを再実装しています。

◆ IsOneShot()

virtual CRIWARECORE_API bool UAtomSoundSourceBus::IsOneShot ( ) const
inlineoverridevirtual

Query if it's one shot. One shot is defined as a sound which is intended to have a fixed duration.

UAtomSoundBaseを再実装しています。

◆ IsPlayable()

bool UAtomSoundSourceBus::IsPlayable ( ) const
overridevirtual

Returns whether the sound base is set up in a playable manner

UAtomSoundBaseを再実装しています。

◆ IsSeekable()

virtual CRIWARECORE_API bool UAtomSoundSourceBus::IsSeekable ( ) const
inlineoverridevirtual

Returns whether the sound is seekable.

UAtomSoundBaseを再実装しています。

◆ PostLoad()

void UAtomSoundSourceBus::PostLoad ( )
overridevirtual

UAtomSoundBaseを再実装しています。

メンバ詳解

◆ AudioBus

TObjectPtr<UAtomAudioBus> UAtomSoundSourceBus::AudioBus

Audio bus to use as audio for this source bus. This source bus will sonify the audio from the audio bus.

◆ bAutoDeactivateWhenSilent

uint32 UAtomSoundSourceBus::bAutoDeactivateWhenSilent

Stop the source bus when the volume goes to zero.

◆ bLooping

uint8 UAtomSoundSourceBus::bLooping

If set, when played directly the bus will be played looping.

◆ SourceBusChannels

EAtomSourceBusChannels UAtomSoundSourceBus::SourceBusChannels

How many channels to use for the source bus if the audio bus is not specified, otherwise it will use the audio bus object's channel count.

◆ SourceBusDuration

float UAtomSoundSourceBus::SourceBusDuration

The duration (in seconds) to use for the source bus. A duration of 0.0 indicates to play the source bus indefinitely.


このクラス詳解は次のファイルから抽出されました: