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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundSourceBus.h>
公開メンバ関数 | |
| UAtomSoundSourceBus (const FObjectInitializer &ObjectInitializer) | |
| virtual CRIWARECORE_API float | GetDuration () const override |
| virtual CRIWARECORE_API bool | IsLooping () const override |
| virtual CRIWARECORE_API bool | IsOneShot () const override |
| virtual CRIWARECORE_API bool | IsPlayable () const override |
| virtual CRIWARECORE_API bool | IsSeekable () const override |
| virtual CRIWARECORE_API void | PostLoad () override |
| 基底クラス UAtomSoundBase に属する継承公開メンバ関数 | |
| CRIWARECORE_API | UAtomSoundBase (const FObjectInitializer &ObjectInitializer) |
| virtual CRIWARECORE_API void | AddAssetUserData (UAssetUserData *InUserData) override |
| CRIWARECORE_API void | AddPlayingSource (const FAtomSoundClientPtr &Source) |
| virtual CRIWARECORE_API void | BeginDestroy () override |
| virtual CRIWARECORE_API bool | CanBeClusterRoot () const override |
| virtual CRIWARECORE_API bool | CanBeInCluster () const override |
| virtual bool | GetAllDefaultParameters (TArray< FAtomAisacParameter > &OutParameters) const |
| virtual CRIWARECORE_API void | GetAllSoundResources (TArray< IAtomSoundResource * > &Resources) |
| virtual CRIWARECORE_API void | GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override |
| virtual CRIWARECORE_API const TArray< UAssetUserData * > * | GetAssetUserDataArray () const override |
| virtual CRIWARECORE_API UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override |
| virtual CRIWARECORE_API void | GetAtomBusSends (TArray< FAtomSoundToBusSend > &OutSends) const |
| virtual CRIWARECORE_API UAtomRackBase * | GetAtomRack () const |
| virtual CRIWARECORE_API const FAtomAttenuationSettings * | GetAttenuationSettingsToApply () const |
| virtual CRIWARECORE_API void | GetConcurrencyHandles (TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) const |
| virtual CRIWARECORE_API float | GetMaxDistance () const |
| virtual const FAtomSoundModulationRoutingSettings & | GetModulationSettings () const |
| virtual CRIWARECORE_API float | GetPitchMultiplier () |
| virtual CRIWARECORE_API float | GetPriority () const |
| virtual CRIWARECORE_API UAtomSoundClass * | GetSoundClass () const |
| virtual FString | GetSoundName () const |
| virtual CRIWARECORE_API IAtomSoundResource * | GetSoundResource () |
| virtual CRIWARECORE_API void | GetSoundSourceBusSends (EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) const |
| virtual CRIWARECORE_API EAtomVirtualizationMode | GetVirtualizationMode () const |
| virtual CRIWARECORE_API float | GetVolumeMultiplier () |
| virtual CRIWARECORE_API void | InitParameters (TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None) |
| bool | IsGeneratingAudio () const |
| virtual CRIWARECORE_API bool | IsParameterValid (const FAtomAisacParameter &InParameter) const |
| virtual CRIWARECORE_API bool | IsPlayWhenSilent () const |
| virtual bool | IsStreaming (const TCHAR *PlatformName=nullptr) const |
| virtual CRIWARECORE_API void | Parse (FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &PlaybackInstances) |
| virtual CRIWARECORE_API void | PostInitProperties () override |
| CRIWARECORE_API void | RemovePlayingSource (const FAtomSoundClientPtr &Source) |
| virtual CRIWARECORE_API void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override |
| virtual CRIWARECORE_API void | Serialize (FArchive &Ar) override |
| virtual CRIWARECORE_API bool | ShouldApplyInteriorVolumes () |
限定公開メンバ関数 | |
| CRIWARECORE_API void | Init () |
| 基底クラス UAtomSoundBase に属する継承限定公開メンバ関数 | |
| virtual CRIWARECORE_API float | ComputeMaxDistance () const |
その他の継承メンバ | |
| 基底クラス UAtomSoundBase に属する継承公開型 | |
| using | FAtomSoundClientPtr = IAtomSoundClient* |
| UAtomSoundSourceBus::UAtomSoundSourceBus | ( | const FObjectInitializer & | ObjectInitializer | ) |
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overridevirtual |
Returns the length of the sound
UAtomSoundBaseを再実装しています。
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protected |
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inlineoverridevirtual |
Returns whether or not this sound is looping. - Seems pre-deprecated by Unreal MetaSound - Use IsOneShot().
UAtomSoundBaseを再実装しています。
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inlineoverridevirtual |
Query if it's one shot. One shot is defined as a sound which is intended to have a fixed duration.
UAtomSoundBaseを再実装しています。
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overridevirtual |
Returns whether the sound base is set up in a playable manner
UAtomSoundBaseを再実装しています。
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inlineoverridevirtual |
Returns whether the sound is seekable.
UAtomSoundBaseを再実装しています。
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overridevirtual |
UAtomSoundBaseを再実装しています。
| TObjectPtr<UAtomAudioBus> UAtomSoundSourceBus::AudioBus |
Audio bus to use as audio for this source bus. This source bus will sonify the audio from the audio bus.
| uint32 UAtomSoundSourceBus::bAutoDeactivateWhenSilent |
Stop the source bus when the volume goes to zero.
| uint8 UAtomSoundSourceBus::bLooping |
If set, when played directly the bus will be played looping.
| EAtomSourceBusChannels UAtomSoundSourceBus::SourceBusChannels |
How many channels to use for the source bus if the audio bus is not specified, otherwise it will use the audio bus object's channel count.
| float UAtomSoundSourceBus::SourceBusDuration |
The duration (in seconds) to use for the source bus. A duration of 0.0 indicates to play the source bus indefinitely.