CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
Samples for CRI ADX
The following table displays the samples for CRI ADX that are included in the SDK.
Sample
Folder
Description
Basic
/CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/basic
Demo of CRI ADX's basic features
[CriAtom] Simple playback
[CriAtom] 3D positioning
[CriAtom] AISAC
[CriAtom] Real-time parameter control
[CriAtom] Category
[CriAtom] Block playback
[CriAtom] In-game preview (pinball demo)
Advanced
/CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/advanced
Demo of CRI ADX's advanced features
[CriAtom] Background loading
[CriAtom] Switching scenes without interrupting the BGM
[CriAtom] Coexistence with sounds from other applciations
[CriAtom] Playing installed sound data
[CriAtom] Estimating the latency of sound playback on Android device
[CriAtom] Audio playback using Timeline expansion
[CriAtom] Transceiver
[CriAtom] Multiple Output Devices
Primitive
/CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/primitive
Sample that uses CRI ADX's primitive API
[CriAtom] Sound file playback
Script
/CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/script
Script control samples
Click & play
Simple sound test
Sound control across scenes
Can start from any scene
Level meter
Output waveform capturing
To obtain input sound
Seamless concatenated playback
Background playback
Game: Pinball
Data: Pinball
Data: Simple cross-fading of music
Expansion
/CRIWARE/SDK/unity/samples/UnityProject/Assets/Scenes/criatom/expansion
Expansion samples
[CriAtom] McDSP Plugin
[CriAtom] Using the LipSync plugin
[CriAtom] Using the LipSync plugin to create lip-sync via script
[CriAtom] Using the Native API wrapper of the LipSync plugin
[CriAtom] 1-dimentional lip syncing using the LipSync plugin
[CriAtom] Reusing CriLipsDeformerForAtomSource using LipSync plugin
[CriAtom] Custom class that inherits ICriLipsMorph interface
[CriAtom] Object-based audio with Sound xR
Copyright (c) CRI Middleware Co., Ltd. 1.8.10